Shoe
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Problem: Model a shoe using NURBS.
Solution: To model this shoe I drew a curve for half of the sole. I then duplicated it across the z axis. I then lofted between those two curves. I then duplicated the loft to make a top and bottom to the sole. I then selected the original curve and beveled to create the edge of the sole. Next, I drew a new curve for the straps and beveled them. I moved and scaled them into place. After that, I created a NURBS cylinder for the heel cover. I scaled and moved it into place. Lastly I drew a curve for the heel peg and revolved it. I moved and scaled it into place. |