Complex Modeling Video
Advance Character Modeling in Maya
Video 1 - I learned that you could use Image Planes and character sheets to help aid in the modeling process
Video 2 - I learned that if you hold down J and scale in the y axis you can flatten out edge angles, this helps keep good edge flow.
Video 3 - I learned that you can model half an object if you know that it is symmetrical and save time by mirroring and stitching later.
Video 4 - I learned that you can save time by instancing when you mirror symmetrical objects because any edit you do to the original object, happens on the instanced object as well.
Video 5 - I learned that it is okay to have triangles as long as you are doing it to make rigging go more smoothly.
Video 6 - I learned that you can toggle camera based selection on and off. This means that based on what you can see you can only select.
Video 7 - I learned that you can move vertices not just local or world coordinates, but also based on the normals.
Video 8 - I learned that holding edges are used to keep the polygons tight (not smoothing too much).
Video 9 - I learned that you can add multiple edges loops at once and that you can insert edge loops equidistant from other edges.
Video 10 - I learned how to mirror a copy, combine, and stitch together meshes.
Video 2 - I learned that if you hold down J and scale in the y axis you can flatten out edge angles, this helps keep good edge flow.
Video 3 - I learned that you can model half an object if you know that it is symmetrical and save time by mirroring and stitching later.
Video 4 - I learned that you can save time by instancing when you mirror symmetrical objects because any edit you do to the original object, happens on the instanced object as well.
Video 5 - I learned that it is okay to have triangles as long as you are doing it to make rigging go more smoothly.
Video 6 - I learned that you can toggle camera based selection on and off. This means that based on what you can see you can only select.
Video 7 - I learned that you can move vertices not just local or world coordinates, but also based on the normals.
Video 8 - I learned that holding edges are used to keep the polygons tight (not smoothing too much).
Video 9 - I learned that you can add multiple edges loops at once and that you can insert edge loops equidistant from other edges.
Video 10 - I learned how to mirror a copy, combine, and stitch together meshes.